'Cheesing Nachos' #4 | Devtober


Hello. I got done most of what I wanted to do today! Neat, right?


Movement

So, I got the movement working how I wanted it to be. The reason I didn't use a tutorial at first, was because I didn't like the 'get_axis()' method most of the platformer movement tutorials used, because of the direction. 'get_axis()' has the values 1, 0, and -1. It takes two parameters, and what they do is if one of them is true, the value will be 1, or -1, if both are true or neither are true, it is 0. What I wanted was 'If I'm pressing this button, go right/left and have direction equal 1/-1'. Because I could use the direction for the cheese. If direction is 1(right), the bullet will shoot to the right and vise versa. I ended up making a new variable called 'player_direction'. If direction (from get_axis()) was equal to 1, player_direction would be 1.


Shooting Mechanism

I am very close to finishing it. Which feels great considering I've been working on it for a few days now. Usually when I try to make a game, I have to finish something in a day, like, the art, dying, movement, etc, otherwise, I feel like whatever I'm trying to do is just too hard for me and quit. If I wasn't focused on taking my time and really trying, like I am this month for the jam, I would have quit a while ago. But I didn't quit. I kept trying and now all I have to do is the cheese sprite and the cooldown timer. I'm really happy about this, and I'm excited to see the finished product of the game, as I can really feel myself finishing it.


Sorry if something I explained didn't make sense. Anyways, thank you so much for reading and comment if you have and feedback and/or questions! Have a good day (or night)!

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